Taubman College

Computing / Render Garden

V-Ray for Rhino Render Garden

The College Render Garden offers additional computing power, between 72 and 144 3Ghz cores on a self-serve 24x7 basis, for rendering Rhino files using V-Ray for Rhino; it supports both Rhino 4 and Rhino 5 and V-Ray for Rhino 1.05 and 1.5. There is also an extensive V-Ray for Rhino materials library with hundreds of freely distributable materials and textures. Any material from this library can be copied anywhere on a personal or lab machine and included in a Rhino file -- the Render Garden will locate these materials automatically from the server library when the file is sent to render; there is no need to copy them to the server or link from the server. Users with their own materials can also have them incorporated. In addition to the College Render Garden, rendering for Rhino is also available at the Duderstadt Center UM3D Lab.

For help or to report problems, e-mail taubmancollegerender@umich.edu


Here's a summary of some of the features of each with links to more detailed step-by-step instructions

V-Ray for Rhino using Deadline render management software

Features:

  • Files can be submitted directly from Rhino and sent from College or student-owned machines
  • Any material from the College V-Ray for Rhino shared material library is automatically found
  • Deadline Monitor allows tracking job status
  • E-mail notification is sent when the job is started and when it is finished
  • Web-based visualization of job in progress.
  • Good for both short and long jobs (ones that can take over 1 hour)
  • Available 24/7
  • Easy transition to working at the Duderstadt Center UM3D Lab, which also uses Deadline

V-Ray for Rhino using Deadline at the UM3D Lab

Features:

  • Uses Deadline for file submission but with additional rendering machines available
  • Best for complex jobs or large numbers of files
  • Jobs must be submitted/retrieved from Duderstadt Center's Advanced Visualization Lab
  • E-mail notification when job is complete
  • Contact Steffen Heise at the UM3D Lab to get started