Tutorials
Rhino Tutorials
This tutorial is the first in the Rhino series and explains issues of interface, simple operations, and navigation.
The second Rhino Intro. Brief explanation of layer, properties, join, group, and construction planes.
The third tutorial deals with the construction of curves and surfaces through many of the various creation tools.
The fourth tutorial models a simple massing and takes it through Make2D and into Illustrator.
This is the fifth and last of the Rhino Intro Tutorials. The intro tutorials were completed for the incoming 3G1 studio for their second assignment. Additional Rhino Tutorials will deal with more advanced issues.
This tutorial takes the model from the previous tutorial and creates a simple exterior rendering. A sky and people are added with a couple of simple tricks in Photoshop.
Simple Grasshopper video tutorial that shows how to make a series of boxes re-orient themselves based on a point. Beyond the simple reorientation the file uses both a MAX and MIN to control the size of the boxes.
A tutorial that explains how to include unfolded geometry in a powercopy. The tutorial also shows how to use local and global parameters.
Short video tutorial describes three methods for the creation of frameworks for use with doc templates and powercopies.
This video tutorial attempts to pull together a few of the previous examples. A powercopy is used to adapt to its height and to be divided based on a random number from an Excel design table. The Excel spreadsheet can be a powerful tool to control geometry.
This tutorial introduces the knowledgeware warning function and multi-parameter optimization. In this tutorial I model a simple room and use its dimensions and configuration to analyze surface area and volume. Using the values, the reverberation time is calculated. As a first attempt at using the engineering optimization tools I let the software determine the room dimensions based on appropriate reverberation times.
This short video tutorial covers the production of simple volumetric space using solids. It was developed for the 3G1 studio this summer.
This video tutorial covers perspective, physical model output, and various drawing techniques.
The first tutorial using Rhino with Grasshopper. Shows how to construct a grid of circles and manipulate their scale using a single attractor point.
This is a derivation of the first tutorial in which I show how to replace the circle with a variable three- or four-sided shape. I also cover “baking” the Grasshopper file and bringing closed vector lines into Illustrator to create a graphic.
In this tutorial, I remake Bridget Riley's 'Shift' as a parametric pattern in Rhino. I show how you can use a series of control lines in Rhino to control and vary the patterning in the entire surface. I plan to show variations on this set-up in future tutorials.
In this tutorial, I show two methods for manually modeling in Rhino an Ngon-derived aggregate surface. One uses the Project-to-Surface function and the other uses the Implicit History function. Both use Lofting.
In this tutorial, I cover how to derive a minimal surface model in a symmetrical quarter using the Loft function in Rhino - that can then be duplicated, reversed, and rotated to produce a whole surface.
In this tutorial, I demonstrate a basic way of setting up your file in Rhino - to bring it into Mastercam - in order to develop toolpaths for cutting the surface. This is a basic way that will allow you to use the standard cutting formats in Mastercam (radial, parallel, contour, etc.).
In this tutorial, I show how to use some of the curve from surface tools in Rhino to generate a series of curves from which I can develop toolpaths - when imported into Mastercam.
In this tutorial, I cover the basics of spline creation and editing.
This tutorial covers the basics of creating and editing lofts in Max.
This tutorial covers creating a daylight system and rendering with Mental Ray. Basic application of Mental Ray materials and photometric lights are also covered.
Setting up units, using grids, snaps, moving the piviot point, and transform type in are covered.
Covered is creating a spline cage and using it to make a patch surface, and editing the surface and using the shell modifier to add thickness.
This tutorial covers the basics of how to create a perforated parametric surface form from simple polymesh geometry. Covered is the creation of polymeshes, editing polymesh modifiers, using the inset function to form a lattice, delete a mesh modifier, and shell and mesh smooth modifiers.
Exploring the same procedures in the previous tutorial, applied to a patch surface derived from a spline-cage and a loft.
This tutorial covers camera creation and editing in addition to basic image output.
This tutorial covers creating a simple plane, using bend and twist modifiers to transform it, a path constraint to animate its movement, and the Snapshot tool to produce copies at a particular duration.
Using a different methodology than the last tutorial to produce a surface form from an aggregation of boxes.
Digital Project Tutorials
Here is the first Digital Project tutorial developed for the ParaMod Seminar. It covers the interface and the sketch. Let me know if I left anything out.
Here is the second Digital Project tutorial developed for the ParaMod Seminar. It builds on Tutorial 1. Here we will use the first sketch to drive the height and shape of the covering surface. At this point the form is less of a concern than learning how to develop the interactions. I am still working on the best format / size/ player for the tutorials. This one is a bit large and takes a minute to load.
Here is the third Digital Project tutorial developed for the ParaMod Seminar. It introduces solids and part/product relationships.
Here is the fourth Digital Project tutorial developed for the ParaMod Seminar. It introduces advanced replication using a simple framework.
This is the fifth and last comprehensive tutorial for the ParaMod seminar. The five tutorials should give everyone a basic understanding of many of functions. I will continue to add shorter more specific tutorials. Document templates allow for advanced replication at the product level. Each part of the syetem is a separate file.
This tutorial will describe the creation of a design table, allowing for the control of geometry from an Excel spread sheet. The design table is also useful for input and output of data from Digital Project. Using the random number generator from Excel, a rule is created to randomly open or close the geometry of a powercopy.
Short tutorial that explains how to generate drawings using the drawing workbench in Digital Project.
Here is a quick series of steps to go from Digital Project to STAAD. A few basics moves in STAAD will have quick feedback based on changes in geometry.
This video tutorial uses the content from an earlier Rhino tutorial to discuss basic soild modeling techniques in Digital Project.