Tutorials / Rhino
Modeling
This tutorial is the first in the Rhino series and explains issues of interface, simple operations, and navigation.
The second Rhino Intro. Brief explanation of layer, properties, join, group, and construction planes.
The third tutorial deals with the construction of curves and surfaces through many of the various creation tools.
This short video tutorial covers the production of simple volumetric space using solids. It was developed for the 3G1 studio this summer.
This video tutorial covers perspective, physical model output, and various drawing techniques.
Output
The fourth tutorial models a simple massing and takes it through Make2D and into Illustrator.
This is the fifth and last of the Rhino Intro Tutorials. The intro tutorials were completed for the incoming 3G1 studio for their second assignment. Additional Rhino Tutorials will deal with more advanced issues.
This tutorial takes the model from the previous tutorial and creates a simple exterior rendering. A sky and people are added with a couple of simple tricks in Photoshop.
Tutorial shows how to extract geometry and produce a line drawing in Illustrator.
Tutorial shows VRay basics of lighting, materials, and rendering.
Tutorial shows how to render a section cut through an object with various lighting techniques.
In this tutorial I cover how to use transparency maps and different texture maps in Rhino with Vray.
Grasshopper
Simple Grasshopper video tutorial that shows how to make a series of boxes re-orient themselves based on a point. Beyond the simple reorientation the file uses both a MAX and MIN to control the size of the boxes.
The first tutorial using Rhino with Grasshopper. Shows how to construct a grid of circles and manipulate their scale using a single attractor point.
This is a derivation of the first tutorial in which I show how to replace the circle with a variable three- or four-sided shape. I also cover "baking" the Grasshopper file and bringing closed vector lines into Illustrator to create a graphic.
In this tutorial, I remake Bridget Riley's 'Shift' as a parametric pattern in Rhino. I show how you can use a series of control lines in Rhino to control and vary the patterning in the entire surface. I plan to show variations on this set-up in future tutorials.
This tutorial explains how to create a parametric diagrid using two control lines. Further explains the use of the N item select tool - for selecting a specific item from a list.
This is a remake of an old tutorial - as the data structures in the most recent version (06.0059) of grasshopper have changed - and the old way of constructing this surface will no longer work. This is a good beginning coverage of the parameter viewer tool and dealing with data trees - shows how you can use the tool for splitting a longer list of paths into smaller ones.
Demonstrates how to use a random number generator and the jitter tool to produce a tower of randomly distributed pipes. Also covered is setting up a remote control panel to control sliders from within the rhino interface.
Building on the Morph Tile and Conditional definitions I use the measurement of the component area as a method of choosing between an open and closed component.
Tutorial shows how to use a conditional statement to vary the tile patterning on a surface according to a variable such as sun angle.
Shows how to create a conditional statement using a simple function and the dispatch tool.
This tutorial builds on the Morph Tile tutorial by showing how to construct the same system using one and two attractor points that effect the thickness of the tile.
This tutorial essential demonstrates how to do some of the things you can do with paneling tools - but now in grasshopper parametrically. It uses input geometry and a brep surface with a few of the xform tools to create a variable surface form.
Paneling Tools
This tutorial covers an introduction to Rhinos latest version of the fantastic paneling tools plug-in. Covered are various ways of generating point grids with or without surfaces, generating 2D panels from the paneling tools library, generating custom 2D panels, manipulating the geometry of the point grid manually and with the shuffle tool, generating a backing frame using fin edges, and the planar lips command giving edges to panels after they are unrolled.
This tutorial covers how to create both standard and custom paneled surfaces using paneling tools, how to manipulate the thickness of the surface, and how to save a custom 2D pattern to the default library.
Tutorial covers methodologies of using poly-surfaces with paneling tools plug-in.






