ZBrush 2 : Deformation and Scripting
Instructor: Jeff Halstead
THERE WILL BE 22 COMPUTERS AVAILABLE TO USE WITH SEATING FOR 40; IF POSSIBLE, PLEASE BRING A LAPTOP WITH ZBRUSH TO ASSURE PARTICIPATION
Expanding on the work completed in ZBrush 1, students will begin the workshop with an introduction into the syntax of scripting in ZBrush. Understanding how some basic procedural codes are written in Zbrush such as “for-loops”, “if and statements” and interface customization, will allow students to turn gestural manipulations done in Zbrush into code. The students will then learn how to write and execute “Macros” of recorded operations of brushes and deformation tools. The main part of the workshop will focus on animating out the history of the script. Student will be able to use the animation as both a means of generating an actual film and as a tool for form generation. This also allows for an opportunity to isolate a specific point of an object’s history to export out or to further work on. Concluding the workshop, students will be given an overview of the animation tools within Zbrush and how to operate between scripting and animation of sculpted form.