ARCH 500, Section 1

Point Clouds and Unreal Worlds: An Introduction to Immersive Technologies.
Fall 2025
Instructors: Dawn Gilpin, Robert Adams
Term: Fall 2025
Section: 1
Class Number: 35408
Credits: 3
Required: No
Elective: Yes
Meets: Tues, 8:30-11:30am Computer Lab 2109 A&AB
Course Brief:

This course introduces students to advanced techniques in 3D laser scanning, photogrammetry, and Unreal Engine basics*, as technical extensions of disciplinary conventions in architecture visualization. The course provide students with a comprehensive understanding of how these tools and techniques can be used to make more vivid design ideas, spatial narratives, and positions developed in architecture studios. The course will cover a range of topics including:

3D Laser Scanning: Understanding the fundamentals of 3D laser scanning, including the equipment and software required, and how it can be used to capture accurate and detailed 3Dmodels of real-world objects and environments. Each student will be certified with use of the FARO scanner by end of the semester. This will be the primary focus of this course.

Photogrammetry: Understanding the fundamentals of photogrammetry, including how to capture and process high-quality images to create accurate and detailed 3D models of real-world objects and environments.

Unreal Engine*:Understanding the fundamentals of this game engine, including how to use it to create immersive, real-time visualizations of architectural designs, and how to leverage its advance lighting and rendering capabilities enabling world-building and spatial narrative scenario creation. Throughout the course, students primarily work with the 3D laser scanner and software to obtain certification and participate in 2 workshops on photogrammetry

This course is open to all Taubman College Students. If you are not able to register for the course please reach out to Dawn Gilpin to request permission to enroll.