This studio module introduces students to techniques of design ideation, development, and representation through exercises utilizing virtual reality and augmented reality. The studio will focus on concepts of embodiment, affect, and spatial experience. Though intended primarily for students considering a design-related career, it is open to students from any discipline wishing to improve their visual literacy.
Learning objectives:
- Design within media-enabled immersive environments
- Introduction to XR technology
- Introduction to rendering
- Introduction to texture mapping
- Introduction to digital materials
Software requirements:
- Rhinoceros 3D
- Adobe Photoshop
Drop/Add Deadline: March 24, 2025